Procedural Content Generation via Machine Learning

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This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate ...

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Leseprobe
E-Book
pdf
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42,79 €

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate ...

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Details

  • ISBN: 9783031847561
  • Seitenzahl: 0
  • Kopierschutz: Wasserzeichen
  • Erscheinungsdatum: 30.05.2025
  • Verlag: SPRINGER
  • Sprache: Englisch
  • Formate: pdf