Building a 2D Game Physics Engine

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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the ...
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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the ...
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Details

  • ISBN: 9781484225837
  • Seitenzahl: 0
  • Kopierschutz: Wasserzeichen
  • Erscheinungsdatum: 11.01.2017
  • Verlag: APRESS
  • Sprache: Englisch
  • Formate: pdf