Home Recording For Dummies®, 6th Edition
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Library of Congress Control Number: 2020945324
ISBN 978-1-119-71110-0 (pbk); ISBN 978-1-119-71163-6 (ebk); ISBN 978-1-119-71164-3 (ebk)
If you’re like most musicians, you’ve been noodling around on your instrument for a while and you’ve finally decided to take the plunge and get serious about recording your ideas. You may just want to throw a few ideas down onto tape (or hard drive) or capture those magical moments you have with your band. Or you may want to compose, record, produce, and release the next great platinum album. Either way, you’ll find that having a home studio can give you hours of satisfaction.
Well, you’ve chosen a great time to get involved in audio recording. Not long ago, you needed to go to a commercial recording studio and spend thousands of dollars if you wanted to make a decent-sounding recording. Now you can set up a first-class recording studio in your garage or spare bedroom and create music that can sound as good as that coming out of top-notch studios (that is, if you know how to use the gear).
Home Recording For Dummies, 6th Edition, is a great place to start exploring the gear and techniques you need to create great recordings (if I do say so myself). This book introduces you to home recording and helps you to get your creative ideas out into the world.
Home Recording For Dummies not only introduces you to the technology of home recording but also presents basic multitrack recording techniques. In the pages that follow, you find out about the many types of digital recording systems available, including computer-based systems, all-in-one recorder/mixer systems (called studio-in-a-box systems), and phone and tablet recording.
You get acquainted with the basic skills you need to make high-quality recordings. These skills can save you countless hours of experimenting and searching through owner’s manuals. In this book, you discover
Home Recording For Dummies puts you on the fast track toward creating great-sounding recordings because it concentrates on showing you skills that you can use right away and doesn’t bother you with tons of technical jargon or useless facts.
Throughout the book, you see sidebars (text in gray boxes) and text marked with the Technical Stuff icon. Both of these are skippable — they provide interesting information, but it’s not essential to your understanding of the subject at hand.
Finally, within this book, you may note that some web addresses break across two lines of text. If you’re reading this book in print and want to visit one of these web pages, simply key in the web address exactly as it’s noted in the text, pretending as though the line break doesn’t exist. If you’re reading this as an e-book, you’ve got it easy — just click the web address to be taken directly to the web page.
I have to admit that when I wrote this book, I made a couple of assumptions about you, the reader. First, I assume you’re interested in recording your music (or someone else’s) in your home and not interested in reading about underwater basket-weaving (a fascinating subject, I’m sure, but not appropriate for a book entitled Home Recording For Dummies).
I assume you’ll most likely record your music using a digital hard drive recording system because these are the most common types of systems available. I also assume you’re relatively new to the recording game and not a seasoned professional. (Although if you were, you’d find that this book is a great reference for many audio engineering fundamentals.) Oh, and I assume you play a musical instrument or are at least familiar with how instruments function and how sound is produced.
Other than these things, I don’t assume you play a certain type of music or that you ever intend to try to “make it” in the music business (or even that you want to treat it as a business at all). If course, if you aspire to make music your career, you’ll find the information in this book invaluable in helping you make the best sounding music possible.
Throughout this book, I use a few icons to help you along your way. These icons are as follows:
In addition to what you’re reading now, this book also comes with a free access-anywhere Cheat Sheet that gives you even more pointers on how to successfully record music in your home. To get this Cheat Sheet, simply go to www.dummies.com
and search for “Home Recording For Dummies Cheat Sheet” in the Search box.
This book is set up so that you can read it from cover to cover and progressively build on your knowledge, or you can jump around and read only those parts that interest you at the time. For instance, if you’re getting ready to record your band and you need some ideas on how to get the best sound out of your microphones, go straight to Part 2. If you’re new to this whole home recording thing and want to know what kind of gear to buy, check out Chapters 1 and 2.
For the most part, starting at Chapter 1 gets you up to speed on my way of thinking and can help you understand some of what I discuss in later chapters.
Part 1
IN THIS PART …
Discover the gear you need to build your studio.
Understand how the home recording process works.
Choose the best recording system for your needs and goals.
Set up your studio so that it both sounds good and is easy to work in.
Get to know the way the signal flows through different systems.
Understand the purpose of all the knobs, buttons, and connectors in recording systems.
Chapter 1
IN THIS CHAPTER
Exploring the components of a home studio
Peering into the process of recording
Making sense of mixing and mastering
Finishing up your project
Audio recording is a fun and exciting activity. Being able to put down your musical ideas and craft them into an album is nearly every musician’s dream. The only problem is the learning curve that comes with being able to record your music at home; most musicians would rather spend their time and energy making music.
In this chapter, I help you get a handle on the basics of home recording and show you what’s involved in the process. You discover the basic components of a recording studio and find out what gear you need to buy first. In addition, you explore the multitracking process and find out what’s involved in mixing your tracks. You move on to exploring mastering and finding ways to share your music with your listeners.
Whether it’s a free phone app or a million-dollar commercial facility, all audio recording studios contain the same basic components. Understanding these basic components is an area where many people get lost and one about which I receive the most email. As you glimpse the recording world, you’ll inevitably think that recording your own music will cost way too much and be way too complicated. Well, it can be. But it can also be pretty simple and cost-efficient. In the following sections, I present a list of audio-recording essentials and offer insight into cost-saving and efficient systems that you can find on the market.
To take the mystery out of recording gear, here are the essentials that you need to know:
Input device: Input devices are what you use to convert your sound into an electrical impulse that can then be recorded. Here are the four basic types of input devices:
Depending on what your sound source is, it may also be an input device. For example, an electric guitar has pickups that allow you to plug it directly into a mixer input without having to use a microphone. On the other hand, your voice can’t accept a cord, so you need to use a mic to turn your singing into an electrical impulse that can be picked up by your mixer or equivalent device. You can find out more about input devices in Chapter 9.
With the long list of equipment that I present in the previous section, you may think that you need to spend a ton of money to get everything you need. Fortunately, home-recording systems are available that contain many of the components you need, so you don’t have to buy everything separately. I go into detail about these systems in Chapter 2, but here’s a basic overview:
It’s easy to focus on all the gear that’s used in audio recording and think that the process must be pretty complicated. Well, it can be if you want it to, but it doesn’t have to be. The heart of recording over the last 60 years or so has been an approach called multitracking. At its core, multitracking involves recording all the instruments on separate tracks so that you can mix them later almost any way you want. You can multitrack by recording everything — or at least most of the instruments — at one time, just like a live performance, or you can go to the other extreme and record each instrument separately. Either way, you need a bunch of tracks to be able to record to, and you need to understand how to blend all these separate pieces into something musical.
The first step in recording your music is to set up your system to record. Because you’re probably using a digital system, you need to configure your song. This usually involves setting the file type, bit depth, and sample rate. This process is one that you’ll become very good at in no time. For the lowdown on setting up songs in various systems, check out Chapter 5.
Getting your sound source to sound great in your system is the most important aspect of recording quality music (well, aside from the song and the performances). This is also an area where you’ll constantly be growing and learning. I’ve been recording professionally since 1985, but I still discover something new every time I set up a mic or plug in an electronic instrument. Any time you spend tweaking your mic placement or recording chain setup (configuration and levels) is time well spent, and the reward is often added clarity or at least a more interesting sound. For an introduction to the intricacies of recording high-quality source sounds, check out Parts 2 and 3 of this book.
After you have everything set up, the actual process of recording your music properly is pretty straightforward: You enable your track and press the Record button. This is easier said than done when the clock is ticking and you know that every mistake you make is being documented. Luckily, digital recording makes it easy to redo a track without costing you anything in audio fidelity. (It will cost you time, but because you record at home, you may have more time to get your recording right.) Check out Chapter 10 for the specifics on recording using a variety of digital systems.
With one track recorded, you’re ready to dig into one of the most invigorating parts of the multitracking process: overdubbing. Overdubbing is the process of adding new tracks to your existing ones. This feature allows you to be the one-man band or to bring in other musicians to spice up your music. Overdubbing is easily done with digital multitrack recorders. To get you going quickly, I cover the details in Chapter 10.
For most recordists, the process of mixing is what turns their mishmash of musical tracks into a song. Mixing involves the following steps:
The following sections offer an overview of these steps.
When you record, you want the best possible sound and performance for each instrument that you can get, but try as you might, sometimes you run into problems. These can include picking up unwanted sounds, such as chair squeaks, coughs, or other instruments, and can include (and often does) mistakes a musician makes that need to be cut out. In the olden days of tape recording, this editing process, which involved physically cutting out the bad parts of the tape with a razor blade, took time and skill. Today, you can do the necessary editing by using the editing functions in digital systems. This is nice, but it can also tempt you into editing your tracks more than is necessary and, as a result, can suck the life out of them. To help you understand what you can do with digital recording systems and to help keep you on track with your editing, check out Chapter 15.
When you start mixing a bunch of instruments, you often need to adjust the frequencies present in each instrument so that they all blend without creating mush (a highly technical term). By adjusting the frequencies of each instrument in the mix, you can make sure that each can be heard. This process is simple, but it can be time consuming. To make it easier for you, I cover equalization (EQ) in detail in Chapter 17.
In the world of multitracking in small, acoustically untreated recording rooms (most home recordists use a spare bedroom or basement to record in and don’t have a ton of money to make the room sound great), it’s almost essential to process the sound with effects or dynamics processors. Doing so is usually intended to add the feel of a live concert to the recording, although many people also use signal processing to create interesting effects. Because the possibilities for processing your track using a digital system are almost limitless, this is an area where most beginners overdo it. The ability to alter your tracks can be used and abused — I cover the basics of processing in Chapter 19 to help you keep the abuse to a minimum.
This is also a process in which most new recordists run into problems. Properly mixing your tracks means keeping levels from getting out of hand, placing things where you want them in the sound field (left to right and front to back), adjusting EQ to blend all your instruments in a pleasing way, and using signal processors, such as compression and reverb, to make the most of each track. This process is a circular one and takes skill and patience to get right. Cutting corners always results in an end product that falls short of its potential. To help you make this process easier, I cover mixing in detail in Chapters 20 and 21.
After your songs are recorded and mixed, all that’s left to do is add the finishing touches. These include mastering your songs, putting them all on CD, and getting them out into the world through promotion.
Mastering is an often-misunderstood (and even unknown to many) part of the music production process that can make or break a CD (well, not literally). Mastering consists of several important steps that are intended to polish your songs so that they make up a complete collection on a CD, commonly referred to as an album. Here are the steps for mastering your songs:
Optimize the dynamics.
The goal here is to get the dynamic levels within and between each song to their best. It also means making your music smooth (no sharp edge to the music) or punchy (a pronounced attack) — or something in between. Unfortunately, most people are concerned only with getting their CDs as loud as possible when performing this part of mastering. This isn’t a good idea, as you find out in Chapter 22.
Adjust the overall tonal balance.
The point of this part of the mastering process is to create tonal continuity among all the songs on your CD. Because you probably recorded and mixed all your tunes over a period of months, each song may have slightly different tonal characteristics. This part of mastering is where you make all your songs consistent so that they sound like part of an album and not a bunch of disjointed tunes thrown together haphazardly.
Match the song-to-song volume.
When your listeners play your CD, you don’t want them to have to adjust the volume of each song as it plays (unless they absolutely love a particular tune and want to turn it up, of course). The goal with this part of mastering is to get the volume of all the songs on a CD at pretty much the same level. This keeps one song from barely being heard while another threatens to blow the speakers.
Set the song sequence.
How your songs are arranged on your CD helps tell your story. Think about how the order of each song on your album can make the most compelling musical statement. This part of the mastering process involves not only deciding what order everything should be in but also the steps you take to make it happen.
Formatting your finished and mastered songs for distribution and sales is one of the most exciting parts of the recording process. At last, you have a product, a complete musical statement that you can share with (or sell to) others. Like a lot of audio recording and production, the act of making distributable and saleable music is more involved than simply clicking the Burn button in your CD-recording program (at least if you want to make more than one copy) or uploading your music to a website.
In today’s largely digital world you have two basic distribution methods: streaming/downloadable music and physical CDs. As a throwback, more and more people are releasing music on vinyl records today.
All music is now delivered, first and foremost, as a digital file. MP3 and AAC are the most popular formats. Depending on where your music goes, such as Spotify, Apple Music, or any of a myriad of other Internet music sites, you need to encode your music to meet the site’s requirements. It’s a pretty simple process, but one that’s closely tied to an area most musicians would rather not have to deal with: promotion. I cover this topic in Chapter 25.
For CD copying, you can either duplicate or replicate your CDs to make copies to give or sell to your fans. Here’s a quick rundown on the differences between these two approaches (Chapter 23 explains them in detail):
Many indie musicians are also embracing vinyl as a medium for their music. There are several reasons, many of which relate to creating a more compelling product. It’s also worth mentioning that vinyl is much harder to pirate than a downloadable digital file. This is adding to appeal of vinyl records as a cost worth considering. I cover the details of making vinyl records in Chapter 23.
The final and most grueling step of recording and putting out a CD is the promotion process. This is where you either make it or break it as an independent artist. To help you along, I offer ideas and insights in Chapter 25.