Golf's Short Game For Dummies

 

by Michael Patrick Shiels with Michael Kernicki

 

 

 

About the Authors

Michael Patrick Shiels: Michael Patrick Shiels displayed his woeful short game at courses around the world while maintaining his career as an international golf and travel writer. That is, until writing this book, during which his handicap improved five strokes.

Golf’s Short Game For Dummies is his fifth book. The Los Angeles Times called his Good Bounces & Bad Lies, written with Emmy Award-winning golf announcer Ben Wright, “perhaps the best sports book ever,” and a Washington Times review sardonically compared Shiels and Wright to Ernest Hemingway and F. Scott Fitzgerald. Shiels’ first book, a biography of famed Detroit radio host J.P. McCarthy, was a regional bestseller that received praise from Jack Nicklaus, Larry King, and Frank Sinatra, Jr. Shiels also penned Works of Art: The Golf Course Designs of Arthur Hills.

His travel articles have appeared in publications such as Golf Magazine, Travel + Leisure Golf, www.pgatour.com , Sports Illustrated, Northwest World Traveler Magazine, Bermuda Royal Gazette, and the Honolulu Star Bulletin, and he’s written scripts for The Golf Channel and ESPN. Shiels has traveled the world — from Thailand to the Middle East to his beloved ancestral Republic of Ireland in search of rich stories to tell. You can contact Michael at Mshiels@aol.com .

Michael Kernicki: A PGA member for over 25 years, Michael Kernicki has spent most of his career as a Head Golf Professional and General Manager at some of America’s finest golf clubs. He was twice named Golf Professional of the Year by the Michigan PGA and has received other PGA awards. Kernicki has served as a member of the PGA of America National Board of Directors and on the Rules of Golf Committee, where he has administered the rules at 13 PGA Championships.

Noted for his knowledge of the golf swing, he has instructed at Teaching and Playing workshops around the country and has authored several articles about the golf swing and the short game.

Today Michael is the Head Golf Professional at one of the nation’s most prominent country clubs, Indian Creek Country Club in Miami Beach, Florida. As a daily routine, Michael teaches the short game and the golf swing in the most simple and logical manner. His primary objective is for his students to enjoy the game while they improve and make golf a game for a lifetime.

 

Dedication

Michael Patrick Shiels: To my eight-year-old son Harrison Ambrose Shiels, a giant-hearted little boy who, at the age of two, aced his first-ever hole of mini-golf at Pirate Golf on International Drive in Orlando.

Michael Kernicki: To my father, Walter Kernicki, for the tools you provided for golf and life.

 

Authors’ Acknowledgments

Thank you to Stacy Kennedy, the For Dummies acquisitions editor who envisioned the flight plan and got “Short Game” off the ground. Project editor Mike Baker was the architect with the shot clock, and copy editor Josh Dials put the finesse in our swings. Kennedy, Baker, and Dials are a “Wiley” bunch indeed! Photojournalist Ginny Dixon staged and shot the action at the famed Indian Creek County Club in Miami Beach, and you can see more of her work at www.ginnydixonphotos.com . Finally, thanks to the legendary PGA professional Dick Stewart, who has long lorded over Kalamazoo Country Club, for serving as technical consultant.

 

Publisher’s Acknowledgments

We’re proud of this book; please send us your comments through our Dummies online registration form located at www.dummies.com/register/ .

Some of the people who helped bring this book to market include the following:

Acquisitions, Editorial, and Media Development

Project Editor: Mike Baker

Acquisitions Editor: Stacy Kennedy

Copy Editor: Josh Dials

Technical Reviewer: Dick Stewart

Senior Permissions Editor: Carmen Krikorian

Senior Editorial Manager: Jennifer Ehrlich

Editorial Assistants: Hanna Scott, Nadine Bell

Cover Photos: ©David Madison/ Getty Images/Stone

Cartoons: Rich Tennant (www.the5thwave.com )

Composition Services

Project Coordinator: Emily Wichlinski

Layout and Graphics: Barry Offringa, Jacque Roth, Heather Ryan, Amanda Spagnuolo

Special Art: Ginny Dixon

Proofreaders: Leeann Harney, Jessica Kramer, Carl Pierce, TECHBOOKS Production Services

Indexer: Aptara

Publishing and Editorial for Consumer Dummies

Diane Graves Steele, Vice President and Publisher, Consumer Dummies

Joyce Pepple, Acquisitions Director, Consumer Dummies

Kristin A. Cocks, Product Development Director, Consumer Dummies

Michael Spring, Vice President and Publisher, Travel

Brice Gosnell, Associate Publisher, Travel

Kelly Regan, Editorial Director, Travel

Publishing for Technology Dummies

Andy Cummings, Vice President and Publisher, Dummies Technology/General User

Composition Services

Gerry Fahey, Vice President of Production Services

Debbie Stailey, Director of Composition Services

Contents

Title

Introduction

About This Book

Conventions Used in This Book

What You’re Not to Read

Foolish Assumptions

How This Book Is Organized

Icons Used in This Book

Where to Go from Here

Part I : Walking the Short Game

Chapter 1: Sharpening Your Approach

Approaching the Short Game Statistically

Approaching the Short Game Athletically

Giving Yourself the Best Shot

Making Practice a Priority

Avoiding Common Misfires

Chapter 2: Discerning the Short Game Certainties

Recognizing the Peril and the Opportunity

Viewing the Variables: Terrain and Conditions

Understanding Your Options

Weighing Your Goals and Expectations

Playing in the Subconscious

Zeroing In On the Target Line

Grasping the Importance of Feel

Obeying the Captain: Allowing Your Front Hand to Lead

Centering on Ball Position

Chapter 3: Gearing Up for the Short Game

Going Short-Game Clubbing

Sorting Through the Short Sticks

Calling All Putters Great and Small

Finding the Putter That Fits You

Caring for Your Putter

Part II : The Long and Short of It: Short Game Technique

Chapter 4: Chipping Off the Ol’ Block

Discovering the Chip

Choosing the Chip over the Putt

Picking Your Chipping Tool

Chipping Goals and Expectations

Mapping Out a Chip-Shot Strategy

Hitting a Chip Shot

Too Close for Comfort: Paul Runyan’s Greenside Chip Trick

Chapter 5: Pitch, Pitch, Pitch

Distinguishing the Pitch Shot

Covering Distance and Avoiding Hazards

Pitching Club Preference

Pitching Goals and Expectations

Planning Your Pitch-Shot Strategy

Hitting a Pitch Shot

Pitching a Fit over Additional Complications

Chapter 6: Climbing Bunker Hill

Setting Your Bunker Goals and Expectations

Avoiding an Explosion

Hitting a Bunker Shot

Executing Bunker Shots from Troubled Lies

Chapter 7: Putting Your Best Foot Forward

Tossing Your Putting Prejudice Aside

Recognizing the Importance of Putting Skills

Putting Goals and Expectations

Rolling with the Fundamentals

Reading the Break of the Greens

Part III : Short Game Strategies

Chapter 8: Waging (and Wedging) a Ground Campaign

Gaining an Advantage by Keeping the Ball Low

Pitching and Running

Discovering the Famed Texas Wedge

Holding the Green

Pulling the Pin . . . or Leaving It In?

Chapter 9: Selecting Putting Strategies and Remedies

Becoming a Great Putter

Settling on a Style

Watching Your Speed

Conquering Speedy Breaks

Defeating the Yips and Other Putting Maladies

Chapter 10: Taking an Unconventional Approach

Chipping with a 3-Wood

Putting from Bunkers

Putting without a Putter

Playing from a Cart Path

Bellying the Wedge

Splishing After You Splash

Hitting Lefty (or Righty)

Rehearsing the Unconventional

Chapter 11: Flipping to Flop

Focusing On the Flop Shot

Choosing to Hit a Flop Shot

Playing a Flop Shot

Deciding Against the Flop Shot

Chapter 12: Keeping Your Head in the Game

Regrouping When the Wheels Come Off

Weathering the Heat of the Moment

Practicing Visualization

Staying Positive with Self Talk

Dispelling the Clouds of Doubt

Pacing Your Swing with a Phrase

Part IV : Short Cuts to the Short Game

Chapter 13: Warming Up to the Short Game

Limbering Up Before You Play or Practice

Practicing Like You Play

Preparing before a Round

Chapter 14: The Games People Play

Pitching for Dollars

“Horse-ing” Around

Bingo, Bango, Bongo (Jingles)

Snake

Eight in a Row

First to Make Five

Chapter 15: Tricks and Treats: Techniques and Tools to Improve Your Game

Riding the Range

Practicing in the Sand and on the Green

Improving at Home

Chapter 16: Learning from the Stars

Feeling like Seve Ballesteros

Escaping (Not Sleeping in) Bunkers like Gary Player

Living Hard and Playing Soft like John Daly

Scrambling like Lee Trevino

Putting like Ben Crenshaw

Finishing like Annika Sorenstam

Yipping like Johnny Miller

Part V : The Part of Tens

Chapter 17: Ten Simple Secrets of Short-Shot Success

Play in the Subconscious

Be Aware of the Clubface

Swing Along the Target Line

Maintain Consistent Speed

Salute the Lead Hand as the Captain

Let the Ball Get in the Way

Follow Through

Keep Realistic Expectations

Roll the Ball on the Ground

Recognize that Every Putt is Straight

Chapter 18: Ten Ways You Can Practice Off the Course

Putt on Your Carpet

Watch Golf on Television

Get Attached to Your Wedge

Chip into the Drapes

Bulk Up

Visualize Good Shots

Review Your Scorecard

Clean Up Your Act

Play Other Sports and Games

Read This Book When Necessary

Chapter 19: Ten of the Greatest Short Shots Ever

Tway at the PGA

Mize at the Masters

Hail Hale!

Rocca Rocks the British Open

The Million-Dollar Ace

Watson Plunders Pebble

Leonard Lets Loose

Lanny Lands the Cup

One Small Shot for Mankind

Payne’s Putts at Pinehurst

Chapter 20: Ten Great Short Game Golf Courses

The Old Course at St. Andrews: Fife, Scotland

Pinehurst #2: Pinehurst, North Carolina

Stadium Course, TPC at Sawgrass: Ponte Vedra Beach, Florida

Ballybunion Old Course: County Kerry, Ireland

Threetops at Treetops Resort: Gaylord, Michigan

Strategic Fox, Fox Hills Golf Club: Plymouth, Michigan

Indian Creek Country Club: Miami Beach, Florida

The Ocean Course at Kiawah Island Golf Resort: Charleston, South Carolina

Augusta National Golf Club: Augusta, Georgia

Club de Golf Valderrama: San Roque, Cadiz, Spain

Introduction

If we mention the term professional golfer to you, what image immediately comes to mind? Most likely you envision Tiger Woods taking a vicious swipe at the ball or Greg Norman bravely sweeping through the ball with his blonde locks flowing out from under his hat. You probably think of strong Tour players hitting big, booming drives that soar through the sky like guided missiles.

But even professional, tournament golf has an old and trusty adage: “You drive for show, but you putt for dough.” Often you hear a player who wins a tournament say, “I won because the putts just started falling for me this week.” No player ever won a tournament by hitting the ball the farthest from the tee. Players win tournaments at the opposite end of the hole — by hitting the ball close to the flagstick and making putts.

Take it from the pros: You can win more of your amateur tournaments and friendly matches by hitting the ball closer to the hole and giving yourself better chances to make putts. And you can improve your enjoyment of the game by improving your performance. An improved performance results in lower scores. And you can most immediately improve your performance and your scores by improving your short game.

Although most average players place a great deal of emphasis on how long a player can hit a golf ball, you use the driver from the tee only 14 times per round on a golf course. By contrast, you use your putter and short irons for as many as 50 percent of the total strokes. Players who strive to break 90 have a much better chance of realizing their goal if they come to the realization that they can save many, many more strokes by improving their short games instead of placing so much emphasis on the long ball. Chicks may dig the long ball, but as any dummy can tell . . .

The secret of golf satisfaction is in the short game.

About This Book

Every player likes to bang the ball with a driver, just like the kid at the carnival who tries to hit the bell with the sledgehammer. But standing at the driving range and belting pills gets you one thing — blisters.

Tiger Woods and John Daly may slug majestic, rising drives over 300 yards, but the average player has trouble equaling that kind of prowess. For most of us, the short game is the great equalizer. Something that we can do as well as the pros. For all their power, long hitting players like Woods wouldn’t be as successful without equally impressive short-game skills — skills that average players can, indeed, acquire. You’ve likely heard Woods being tagged with the best-short-game-on-the-planet label, and if you’ve watched Daly, you’ve listened to announcers marvel at his touch around the greens. That part of their games you can emulate and even equal!

Convincing people to spend time at the practice green rather than the driving range is a tall order, but a spoonful of sugar can help the medicine go down, and we’ve written Golf’s Short Game For Dummies to serve as an invigorating elixir for players seeking to improve their golf games.

Because many instructional books are as boring as the thought of practice itself, we wrote this book to entertain and excite you about developing and showing off your short game. Soon after you open the book and hit the practice facility, you can start winning bets and impressing your opponents.

This book details not only the specific types of shots and how to execute them but also relives stories of some of the greatest short game shots ever hit and shows you what you can learn from golf’s biggest stars.

You find drills, tips, secrets, visualizations, and bits of advice that you can use immediately and that inspire you to go back to Golf’s Short Game For Dummies time and time again for refreshers.

Conventions Used in This Book

To help you navigate through this book, we use the following conventions:

bullet We use Italic for emphasis and to highlight new words or terms that we define in the text.

bullet We use Boldfaced text to indicate keywords in bulleted lists or the action part of numbered steps.

bullet We use Monofont for Web addresses.

What You’re Not to Read

We dedicate most of Golf’s Short Game For Dummies to improving your play by improving your short game. We put some of the other historical asides and stories in sidebars throughout the book. You don’t have to read these asides to understand the text, but you certainly can: Reading them may inspire you or provide you with some vivid examples to help your visualization.

Foolish Assumptions

If you’re reading this book, we assume you have more than a passing interest in golf and more than a little desire to refine your game and improve your scores. You probably have your own golf clubs and know the difference between a 9-iron and a 4-wood. You know what your favorite golf courses are and can recognize a tough hole or an easy green. You like to go out and play with some friends, and you want to get a competitive edge over them. You likely understand enough golf lingo to be able to handle any of the terms we use in this book.

If you’re a true beginner, we can surely help you develop your short game. But you should also consider picking up Golf For Dummies (Wiley), written by Champions Tour player and CBS Television golf announcer Gary McCord. His text can familiarize you with the game and help if you’re having trouble with golf shots outside of the short game.

How This Book Is Organized

We organize Golf’s Short Game For Dummies so that you can look through the table of contents and immediately find the help or instruction you need to hit a specific type of shot. If you have trouble with bunker shots, you can flip directly to the bunker shot chapter and read all about the technique and execution needed to play effectively from the sand. We lay out the basic nuts and bolts for you in plain “golf speak” (admittedly, a variation of English!).

You can also delve into discussions on equipment, strategy, unconventional shots, drills, practice techniques, and philosophies about the short game by turning to other chapters of the book. We have chapters that tell you which golf stars to emulate and what golf courses are best to test your short game on! You can even read about how to stretch and limber up properly before any round of golf or practice session.

Part I: Walking the Short Game

Part I of Golf’s Short Game For Dummies is all about reintroducing you to the short game. We show you that it doesn’t have to be all that complicated. With some practice, you can begin knocking strokes off your score in no time by avoiding some common mistakes we all make. We also present a new way of thinking about the short game — broken down into two parts: fundamentals and preferences. We conclude Part I by dumping out that bag and taking a closer look at the golf clubs you use for short shots. The short game relies on fundamentals and preferences, and you have plenty of options in terms of clubs and equipment.

Part II: The Long and Short of It: Short Game Technique

In this part, we present the technique and execution of the fundamentals of approach shots via the short game: chipping, pitching, bunker shots, and putting. This part spells out the basics and gives you the fundamental techniques you need to improve your short game. The good news is an effective short game isn’t as tough to achieve as you may think. This part shows you why.

Part III: Short Game Strategies

Part III reveals the strategies behind the fundamentals of chipping, pitching, bunker play, and putting and also gives you fixes if your game has gone astray. What should you be thinking when faced with a certain shot? Can you use a more effective variation of the shot? How can you putt more efficiently and take your green game to the next level? Should you hit the ball high or keep it low? What can choking down on a golf club do for you? How can you shape the shot and affect its outcome? What are some unconventional short-game shots you may encounter or unconventional techniques you may want to work into your repertoire? We have the answers. Also, you can meet the infamous flop shot and receive a host of tips and tricks for getting your mind right and your head in the game.

Part IV: Short Cuts to the Short Game

We’re all about practice. But we’re all about practicing with a purpose and making sure that practice stays fun. In this part, we help you warm up with proven pre-round and practice routines to get you prepared for the short game ahead. We provide a bunch of games you can play to keep things interesting while you practice and a number of practice implements and aids that you can use without spending a fortune on various gadgets and expensive equipment. We also help you transform time on the couch and time spent watching the game in person into productive practice time by outlining what you can learn from the stars.

Part V: The Part of Tens

Part V is a fun Dummies tradition — the Part of Tens. Here we outline 10 simple secrets for short game success, cover 10 things you can do off the golf course to improve your short game, relive 10 of the greatest short shots ever, and present 10 great short game golf courses.

Icons Used in This Book

The icons we use in this book are carefully placed little graphics to help you identify specific, important information in the text. You can flip through the book and read only the passages with icons to get a bare-bones cache of valuable short-game information. You find the following icons throughout the book:

Tip

The Tip icon signifies a passage that whispers sage advice into your ear. The info makes you smile, because a light bulb goes off in your head that inspires you and gives you immediate comfort. Try the tips for quick improvement and a crafty edge on the process.

Remember

The Remember icon signifies some simple advice that you can hang onto — like a life ring when you fall overboard into a turbulent sea. See it, read it, remember it, do it. You’ll like the result!

Hazard(Golf)

The Hazard icon signifies the possible side effects of a technique or a possible downside or complication. It indicates a passage that deserves attention because of the risk involved in the shot — a risk that you should understand, heed, and factor into your decision-making.

TechnicalStuff

The Technical Stuff icon signifies a passage that goes beyond the surface in an attempt to explain the physics of why a certain shot works. If you’re not into angles, degrees of loft, and the mechanics of the clubhead making contact with the ball in the short game, you can give the Technical Stuff the short shrift.

Where to Go from Here

Golf’s Short Game For Dummies isn’t a book that you need to read “A to Zed.” You can start anywhere you want and go directly to the information you find valuable or compelling. You can get yourself out onto the golf course and into the action by reading the techniques and trying them out. Go ahead and climb right into the saddle if you want. We advise practicing the techniques first, of course, before you challenge the club champion.

If you want, you can read the entire book for an overview of our full short-game philosophy and outlook on technique. All the shots — chips, pitches, bunker plays, and putts — are related to each other through motor skills and the fundamental of acceleration at contact.

Where to go from here? Anywhere you want!

Part I

Walking the Short Game

In this part . . .

D rop that driver! Come over from the dark side and experience the force of the short game. You’ll be wielding your pitching wedge like a light sabre after you realize the importance of the short game and start improving yours. Part I gives you an overview of the short game universe and gets you geared up to practice and play.