Each of the chapters in this book ends with a suggested-reading list. At the risk of some repetition, here are the books I feel make up a good basic library for anyone seriously interested in product design, service design, website design, user-experience design, and related fields.
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics, Tom Tullis and Bill Albert, Morgan Kaufmann, 2008
Search Analytics for Your Site: Conversations with Your Customers, Louis Rosenfeld, Rosenfeld, 2011
Social Media Metrics: How to Measure and Optimize Your Marketing Investment, Jim Sterne, Wiley, 2010
Social Media ROI: Managing and Measuring Social Media Efforts in Your Organization, Olivier Blanchard, Que, 2011
Web Analytics an Hour a Day, Avinash Kaushik, Sybex, 2007
100 Things Every Designer Needs to Know About People, Susan M. Weinschenk, New Riders, 2011
How We Decide, Jonah Lehrer, Mariner, 2009
Irrationality, Stuart Sutherland, Constable and Co., 1992
A Mind of Its Own: How Your Brain Distorts and Deceives, Cordelia Fine, Icon, 2005
Neuro Web Design: What Makes Them Click, Susan M. Weinschenk, New Riders, 2009
Persuasive Technology: Using Computers to Change What We Think and Do, B.J. Fogg, Morgan Kaufmann, 2003
Predictably Irrational: The Hidden Forces That Shape Our Decisions, Dan Ariely, HarperCollins, 2009
Clout: The Art and Science of Influential Web Content, Colleen Jones, New Riders, 2011
Killer Web Content: Make the Sale, Deliver the Service, Build the Brand, Gerry McGovern, A&C Black, 2006
Letting Go of the Words: Writing Web Content That Works, Ginny Redish, Morgan Kaufmann, 2007
Content Strategy at Work: Real-World Stories to Strengthen Every Interactive Project, Margot Bloomstein, Morgan Kaufmann, 2012
Content Strategy for the Web, Kristina Halvorson and Melissa Rach, New Riders 2012
The Web Content Strategist’s Bible: The Complete Guide to a New and Lucrative Career For Writers Of All Kinds, Richard Sheffield, CreateSpace, 2009
Contextual Design: Defining Customer-Centered Systems, Hugh Beyer and Karen Holtzblatt, Morgan Kaufmann, 1998
Observing the User Experience: A Practitioner’s Guide to User Research, Mike Kuniavsky, Morgan Kaufmann, 2003
The Design of Everyday Things, Donald A. Norman, Basic Books, 2002
Designing for People, Henry Dreyfuss, Simon and Schuster, 1955
Handbook of Human Factors and Ergonomics, Gavriel Salvendy, Wiley, 2006
Living with Complexity, Donald A. Norman, MIT Press, 2011
Information Architecture: Blueprints for the Web, Christina Wodtke and Austin Govella, New Riders, 2009
Information Architecture for the World Wide Web, Peter Morville and Louis Rosenfeld, O’Reilly, 2006
Pervasive Information Architecture: Designing Cross-Channel User Experiences, Andrea Resmini and Luca Rosati, Morgan Kaufmann, 2011
Designing for the Digital Age: How to Create Human-Centered Products and Services, Kim Goodwin, Wiley, 2009
Designing Interactions, Bill Moggridge, MIT Press, 2007
Designing the User Interface: Strategies for Effective Human-Computer Interaction, Ben Shneiderman and Catherine Plaisant, Addison Wesley, 2005
The Elements of User Experience: User-Centered Design for the Web, Jesse James Garrett, New Riders, 2003
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture, Daniel Wigdor and Dennis Wixon, Morgan Kaufmann, 2011
Defensive Design for the Web: How to Improve Error Messages, Help, Forms, and Other Crisis Points, Matthew Linderman with Jason Fried (37 signals), New Riders, 2004
Designing Gestural Interfaces: Touchscreens and Interactive Devices, Dan Saffer, O’Reilly, 2008
Designing Interfaces, Jenifer Tidwell, O’Reilly, 2005
Designing Search: UX Strategies for eCommerce Success, Greg Nudelman, Wiley, 2011
Designing for the Social Web, Joshua Porter, New Riders, 2008
Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience, Christian Crumlish and Erin Malone, O’Reilly, 2009
Designing Web Navigation: Optimizing the User Experience, James Kalbach, O’Reilly, 2007
Designing Web Interfaces: Principles and Patterns for Rich Interactions, Bill Scott and Theresa Neil, O’Reilly, 2009
Forms that Work: Designing Web Forms for Usability, Caroline Jarrett and Gerry Gaffney, Morgan Kaufmann, 2009
Sketching User Experiences: Getting the Design Right and the Right Design, Bill Buxton, Morgan Kaufmann, 2007
The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web, Steve Mulder with Ziv Yaar, New Riders, 2006
Web Anatomy: Interaction Design Frameworks that Work, Robert Hoekman, Jr. and Jared Spool, New Riders, 2010
Web Forms Design: Filling in the Blanks, Luke Wroblewski, Rosenfeld Media, 2008
What Every Intranet Team Should Know, James Robertson, Step Two Designs, 2009
A Project Guide to UX Design: For User Experience Designers in the Field or in the Making, Second Edition, Russ Unger and Carolyn Chandler, New Riders, 2012
User Experience Management: Essential Skills for Leading Effective UX Teams, Arnie Lund, Morgan Kaufmann, 2011
Communicating Design: Developing Web Site Documentation for Design and Planning, Dan Brown, New Riders, 2012
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, Carolyn Snyder, Morgan Kaufmann, 2003
Prototyping: A Practitioner’s Guide, Todd Zaki Warfel, Rosenfeld, 2009
This Is Service Design Thinking: Basics, Tools, Cases, Marc Stickdorn and Jakob Schneider, BIS, 2011
WAYMISH: Why Are You Making It So Hard For Me To Give You My Money?, Ray Considine and Ted Cohn, Waymish Publishing, 2000
Don’t Make Me Think: A Common Sense Approach to Web Usability, Second Edition, Steve Krug, New Riders, 2006
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, Jeffrey Rubin and Dana Chisnell, Wiley, 2008
Simple and Usable Web, Mobile, and Interaction Design, Giles Colborne, New Riders, 2011
Prioritizing Web Usability, Jakob Nielsen and Hoa Loranger, New Riders, 2006
These first five chapters are about physical parameters, which basically ensure that something does what you want it to do. Buttons, controls, and other response mechanisms are there to help you accomplish your task, and they might include functions and features that may even anticipate your needs and habits. In short, these things make stuff easy to use.
You might think that this idea is something of a no-brainer, but it isn’t. Despite all the lip service to “user-friendliness,” a depressing number of programs and products are still pretty UN-friendly. Throughout the next five chapters, I’m going to show you how well-meaning design doesn’t always lead to well-functioning stuff.
This part covers the following aspects of “ease of use”:
I have this goofy hope that when you see this list, you will say to yourself, “Yeah. That makes sense. What’s the big deal?” But to illustrate my point, please take a moment to go to your favorite website. Click around for a couple of minutes while thinking about these issues. Can you see something that could be improved based on anything on this list? I bet you can! Welcome to the world of usability.
Flick a light switch and you expect the lights to come on. Turn the key in the ignition and you expect your car to start. You expect your refrigerator to be cold, your oven to be hot. These are all functional interactions. If things don’t work at this very basic level, then it really doesn’t matter much how beautiful a design may be. So what better place to start a discussion of usability than with functionality?
Please keep in mind that there will be some overlap between the discussion of functionality and other issues in the “ease-of-use” part of this book. For now, I’m concentrating on the “works/doesn’t work” aspects of usability and design, although I revisit some of the things discussed here throughout the book.
Delicious Spanish dessert at a trendy Madrid restaurant. But how did they expect me to use the very round spoon to get in the corners of the very square bowl? I used my fingers to circumvent this amusing functional failure.
In one of the most technologically sophisticated environments—the modern airport—a chock of wood with a rope attached is still the preferred method for keeping planes parked correctly. An elegantly simple and highly functional solution.
Just for a moment, consider the faucet on your sink. When you turn the taps, you expect water to come out. You want to be able to easily adjust the temperature. And if you want very hot or very
cold water, you don’t want to have to run the water for a long time.
In more general terms, these same three functions also sum up the basic needs on a website:
A frightening number of websites, apps, services, and so on fail for these very three reasons.
So do some faucets . . . the same generic issues guide many products in the physical world.
This frying pan is so poorly balanced that it can’t fry anything—unless you hold up the handle (or fry really heavy eggs). Functional deficiencies can appear in very strange ways; the average person looking at this utensil in a store won’t think to check the balance, so the designers should do it for them.
You’re probably thinking, “Hey, broken buttons should be fixed. This is a no-brainer.” And you’re right. Amazingly, broken buttons are a bigger problem than you may think. And I don’t mean only links that may have broken, but also basic mechanisms that simply don’t work. Let me tell you a story.
My daughter-in-law wanted some earrings that were available on a jewelry store’s website. I found the earrings and clicked “Put in basket.” But when I went to check out, my basket was empty. Assuming I had made a mistake of some kind (because this problem was simply too absurd to show up on a professional e-commerce site), I repeated the procedure—and got the same useless result. Out of curiosity, I tried to put other products in my basket. Nothing made it to the check-out. Something was clearly broken.
When I called the store to order the earrings, I was told that practically all of their business is through their offline outlets. “Our sales via our website are pretty much nonexistent.” Duh. Of course sales are nonexistent if it is physically impossible to buy something, which forces people to call or visit the store in person.
Dead link? Server down? Something else? If your web analytics program is telling you that your 404 - Page Not Found error is getting a lot of page views, you need to investigate immediately.
As we spoke, I realized that the company had no clue as to why online sales were nil. Because the company didn’t really take e-commerce seriously, no one at the company was actually looking very closely at the functionality of the website.
What does it cost a company when people can’t deal with a company online? If no other channels exist (i.e. a business is only available online) then the cost will be significant, but then again, online-only companies probably look carefully at how the website is performing and catch problems very quickly. It’s when alternative channels are available (a physical store, for example) that businesses tend to neglect the online presence, as the jewelry store did.
If the attitude of the site owner is “Well, we have a site because everyone else has one. . .” then you are bound to run into problems like this. Of course, these kinds of things are usually easy to fix, but you do have to find them first.
Obviously, to check the functionality of any screen-based interactive product, the first thing to do is to click through it. For websites, various tools such as Google Analytics also help you spot dead links and such. But what you really want to look for are navigational elements that are programmed wrong so that they lead you to the wrong page, or even the same page (yes, this happens a lot).
You should also download a couple of different browsers to see that everything works equally well across a variety of tools. At a minimum, check your site in the following:
You may also find that various small interactive elements, such as in-screen audio or video controls and animations, will simply not work across all platforms. For example, widgets programmed in Flash (an Adobe animation tool) will not display on some Apple products (notoriously the iPad). If interactive elements are essential to your site, check their performance on popular operating systems for:
In the biography by Walter Isaacson (Simon & Schuster, 2011), Steve Jobs states that Flash technology used up too much of the iPad’s precious battery power in relation to other programming options. Hmm. Legitimate technical consideration or business vendetta? The jury is still out.
On most devices, a small Flash graphic enables people to control an audio podcast (top). But an iPad does not display Flash, so these controls disappear, rendering the website unusable. Curiously, my iPad was nice enough to tell me where I could download the software it refuses to acknowledge (bottom).
I spend a depressing amount of time in design meetings listening to people fret about the home page of a website. Yet the home page is arguably the least important page. Sure, the home page gives you an opportunity to spell out the big picture—what the site is about—and display a range of informational/functional options available to the visitor. But in truth, the better you design this online welcome mat, the less time visitors will spend on it. That’s because they’ll quickly spot the link that gets them where they want to go. Moreover, some people access your site from a search engine that leads them to a page far deeper into your site. Chances are that many folks don’t even see your home page.
From a business perspective, your home page probably isn’t where you create online conversions—which is almost always a top priority—getting people to order your product, sign up for your newsletter, download a document, submit a blog comment, or even just send you an e-mail. Conversions don’t always involve money (although many do). That said, most conversions require visitors to fill in an online form of some kind. Therefore, if you are going to fine-tune any pages on your site, you should concentrate on your forms.
Form problems are related to those of broken buttons because something on the site is preventing your visitors from interacting with you in the intended manner. However, as opposed to broken buttons that get in the way of all visitors, most form-design problems are much more difficult to spot because the form undoubtedly works for at least one group of users—the one on which the original design team focused.
Although I get into other aspects of form design later on, in terms of functionality, there are four things you need to keep in mind:
Obviously, there are other issues, such as the security of a password, how the on-screen messages are phrased, whether the layout is easy to understand, and so on. But one thing at a time. . . .
A field is a section of a form—one of those little rectangular areas in which you can type something. The term stems from database design, but it is now used pretty broadly by the design community. Often, when a form is designed, specific fields are marked in some way, usually with an asterisk (*) to indicate that the visitor has to fill something out in order to complete the form—a so-called required field. Alternatively, the field may simply represent supplementary information that the site owner would like to collect, but which isn’t absolutely necessary in order to complete a transaction. In fact, within the European Union, it is actually illegal to require a visitor to provide this kind of “nice-to-have” data. Curiously, when I recently signed up for a free e-paper on a major U.S. publisher’s website, I was required to provide credit-card details! But I digress. . . .
If you are a designer working on a website designed primarily for visitors from the United States, it is tempting to make State a required field when folks are asked to provide an address. And if you also are catering to visitors from Canada, you probably want to use more encompassing wording such as State/Province.
As it happens, I live in Denmark—imagine an entire country that’s no bigger than Houston or Miami in terms of population. Not surprisingly, Denmark doesn’t have “states.” Actually, most of Europe doesn’t have states, provinces, or regions. That means if you make this a required field, there is no way for a large part of the world to complete this form.
This is one of those situations where a programmer or designer may create something that works perfectly well for one group of visitors, but ends in catastrophe for others. Because most of these state/province fields actually have a drop-down list of options, it would certainly help Europeans if “None” was an option. And what about the Australians, who do have states, but not the ones on the American lists? One solution to this problem might be to simply ask for the country before asking for other address information and have the form adjust itself as needed. (If your programming team thinks this is simply too much bother, then you really need to ask yourself why you’re wasting time thinking about usability at all.)
Anyway, when testing a form, make sure folks can reasonably provide all of the information needed to complete the form. I am firmly convinced that this is without question the single greatest reason for conversion failures.
You fill out this entry card before you enter the Russian Federation. But unless you are Russian, the concept of a “patronymic” will probably be something of a mystery to you. Hence, this form is confusing to most foreigners.
Field validations help the computer make sure it is getting data that it understands and can file appropriately in its database. They are there to check syntax, make sure there are enough numbers in a credit-card number, and so on. The problem is that these rules are invisible to the user, which means that the opportunities for error are enormous.
For example, if you want users to type in a credit-card number, some folks type in spaces between the four-digit segments; others just type in the 16-digit number in one long string. If your validation rules are inflexible, only accepting one of these input options, you’re going to frustrate a lot of people. Obviously, the system needs to get 16 digits, not counting spaces. That’s a legitimate requirement. But fussing about the spacing is nonsense. It’s easy to program things in a more flexible way, and you should make sure someone does so.
Telephone numbers, addresses, postal codes, dates, and all kinds of data (generally numerical) tend to cause problems. Even when I can get a site to accept that I don’t have a state, I often find that it still won’t accept my four-digit postal code or the Danish spelling of my street name (Strandøre).
When testing the business rules, the idea is not to see what works, but to try and break the system. Ask your family to take a shot at it. This is a remarkably effective way to spot some basic problems.
For some reason, online ticketing sites for movie theaters where I live let me choose my seats and get fairly far along in the purchase process before they suddenly ask me to provide user-registration info—a username and password. Honestly, I go to the movies so infrequently that any registration information I may have submitted on a previous visit has long since been forgotten. And if I don’t
have it, I must interrupt my task to complete another task that seems more for the benefit of the site owner than for me.
Recently, my wife booked tickets so she could take our granddaughter to Disney on Ice. Eventually, she located a ticketing website, found good seats, and was about to pay ,when she was suddenly required to register her personal data with the site owner. Déjà vu! What made this particular situation interesting was that the website gave her just five minutes to complete this task or she would lose the seats and have to start over. Alas, the registration process took almost 10 minutes due to slow servers and other technical limitations. All in all, it took her almost 30 minutes to book the two tickets. She was furious, vowing never again to use this miserable website—and by extension, was mad at the Disney organization that actually had nothing to do with the operation of the ticketing website. (There’s a service-design lesson to be learned here.)
Naturally, some interdependent forms, such as several sequential pages in a shopping cart, are not nearly as odious. The problem occurs when a website breaks a sequential process by asking the user to do something else before continuing on his or her journey. The perception of a user experience is formed as folks move along a path leading from one interaction to the next. Don’t get in the way.
In short, if you have two different forms that need to be completed, make sure folks see these in the appropriate order. And for goodness sake, give folks enough time to fill out both forms satisfactorily before you time them out!
Happily, the login page for Amazon turns up early in the customer journey, so getting through the check-out is easy and straightforward.
I’m always amazed at websites and other stuff that ask me to do something very specific and then complain when I do exactly what I’ve been asked to do. This often happens when the person who wrote the instructions (or documentation) has no contact with the designer/programmer and vice versa. Here are two quick examples.
Years ago, I had a crazy VCR made by the German manufacturer Saba. I wish I still had it because it was a classic example of an over-designed machine—there were no fewer than 46 buttons on the front panel! About half of them were labeled in German, and the other half in English. The main power, for example, was indicated in English: Off/On. But the timer function was labeled with the German equivalent: Auf/Zu.
Already here you can see that there is a basic cognitive problem, particularly if the user doesn’t happen to speak German. But to make matters worse, the rather huge instruction book that came with the rather huge machine often reversed things. For example, it insisted I push Zu to turn on the main power and On to activate the timer, which was the exact reverse of the button legends printed on the machine itself. Needless to say, it took a bit of experimentation to get the beast to work.
The lesson is this: When testing stuff, follow whatever instructions you have been given to the letter! If the instructions don’t work or don’t make sense, you are going to run into functional problems, so be on the lookout for these kinds of issues and fix them. It’s also a good idea to keep everything in the same language. Think about this the next time you visit an international website that mixes and matches languages on the same page.
The United States Postal Service has a convenient ZIP Code™ finder. But why did the designers make ZIP Code a required field? This is precisely the information people are looking for!
The second example I’d like to share is from a form on the Brazilian Embassy’s website that asked me for a date (I was applying for a visa). The instructions in parentheses next to the form field told me specifically to enter my data using the following format: dd/mm/yyyy (with slashes). However, for reasons known only to the backend developers, the date would only be accepted if I typed in: ddmmyyyy (no slashes). It took quite some time to figure out what was going wrong here when the site refused to accept my submission.
Although this website form from the Brazilian Embassy in Copenhagen tells me exactly how I should enter a date, the business rules for this site actually insist on a very different format without slashes: ddmmyyyy. This is as confusing as it is frustrating.
Honestly, it is a fairly simple matter to get a database to ignore the slashes, dashes, spaces, and anything else people might type in this field. And to actually ask for a particular format and then reject the data is a sure-fire recipe for disaster.
The second of my three main functionality points deals with the responsiveness of navigation, which is closely related to the third point—processing speed. There are actually two sides to this issue. One side deals with the cognitive feedback from a site or device, which I talk about in the next chapter. The other deals with speed and efficiency, which is what I’d like to talk about now.
I recently bought a cheapo LED TV to put in our spare bedroom. It is very shiny and skinny and has a wonderfully sharp picture. But it has the reaction time of an anesthetized turtle. Each time I punch up a new channel, the TV takes five to eight seconds to respond. Needless to say, it is virtually impossible to zap around looking for something interesting to watch. Today, my family does not let me use it unless I have a TV Guide in front of me; they are convinced I will die of apoplexy if I don’t have a precise viewing plan before I turn the thing on.
But guess what? It turns out I’m not the only impatient person on this planet. When it comes to websites and conversion factors, there is a growing body of proof that the faster a page responds to your request, the better the conversion. Google and Amazon have both documented how cutting response times by as little as half a second can provide major conversion improvements.
One of the really good articles on the subject is by Steve Souders. Even though it was written a while back (2009), it certainly indicates a clear trend. For example, when Shopzilla sped things up from approximately seven seconds to two seconds, they experienced a 25 percent increase in page views, a 7 to 12 percent increase in revenue, and a 50 percent reduction in hardware. Suffice it to say, this is an important issue. Google the title “Velocity and the Bottom Line” if you want all the details.
As to testing any stuff you may have, if you think it seems slow, I guarantee you others will think that it’s even slower. So figure out if there is something you can do to improve the situation. Compressing the file size of photos and graphics is a really good place to start and can be done by anyone with access to a simple graphics program such as Photoshop. (By the way, the rule of thumb is that whatever you feel is the least acceptable quality, you can probably shave the size just a bit more. Don’t look at the two photos side-by-side or you will invariably make your file too big. Judge the web-optimized photo or graphic on its own merits.)
Unless you’re actually programming your stuff, there probably isn’t much else you can do directly, but at least you know enough to complain to the proper team within your organization. Remember, too, that Internet connectivity in some geographic areas and on some mobile networks can be pretty slow. Speeding things up invariably means streamlining or eliminating some of the the eye-candy.
It’s easy to lose sight of the goals of your stuff. What is the purpose? Why did we start this project? Are we meeting the goals of the user? (If we aren’t, we’ll probably never meet our own business goals.) Your answers to these questions ultimately reflect the functional requirements your stuff needs to demonstrate if it is to be successful.
As a project develops, there is a sad tendency to add features that actually get in the way of what you want to accomplish. This is what happens when someone has a neat idea, and that neat idea becomes more interesting to work on than the more mundane tasks, such as designing forms that work.
I’m going to assume for a moment that you already have some project you want to examine from a usability point of view. There are two questions you should be asking yourself:
For example, the goal of a household thermostat could be to help people maintain a comfortable temperature. Or the goal of an online CD site might be to sell CDs and related items. Or the goal of the Boy Scouts website might be to encourage ethics and leadership.
And as to conversion metrics, the thermostat might be judged on how infrequently it needs to be adjusted. The CD site could be measured in terms of sales. And the Scouts could look at the number of new sign-ups and new scout troops being formed.
Whatever functionality you are evaluating, make sure it truly supports your goals and facilitates your conversions.
Why do we tell our kids fairy tales? Not lies, but stories by the Brothers Grimm, Mother Goose, Hans Christian Andersen, and others. Well, often, there are moral lessons to be learned or interesting descriptions of ancient customs. A lot of them are just hugely entertaining stories.
Although this book of fairy tales may be cute, it completely fails to convey any of the moral, historical, and ethical lessons of the original stories. The functionality got in the way of some worthwhile goals. Don’t let this happen to your products and services.
It was with a sense of disappointment that I came across a strange book a couple of years ago, Mixed Up Fairy Tales by Hilary Robinson and Nick Sharratt. Here, about a dozen stories (Jack and the Beanstalk, Puss in Boots, Cinderella, and so on) were presented in split-page form so that children could combine any four bits of plot and still make something that made sense grammatically, if not logically.
The back cover provides a typical example:
“Do you know the tale of Aladdin who climbed up a beanstalk and found a helping of porridge at the top?”
Cute as this idea is, it completely fails to help children understand these stories. In fact, I even had trouble trying to put together the right bits for some of them. Incidentally, I once saw a restaurant menu made in the same way. As a result, you could create your own page describing your meal, but it was very difficult to gain an overview of the available dishes.
Both of these spiral-bound volumes struck me as perfect examples of counterproductive functionality. My advice? Without a clear set of design priorities, it’s easy to let yourself be swept away by so-called “creative” solutions.
Watch out for counterproductive creativity! The Danish architect, Poul Henningsen, once said of the iconic bentwood chair from Thonet, “By making this chair five times as expensive, three times heavier, half as comfortable, and only a fraction as beautiful, an architect can make a good name for himself.” (Photo from Kritisk Revy, no. 4, 1927)
We’ve all seen overfilled trash cans in public places. When they are overfilled, they cease to work; you can’t put trash in an overfilled receptacle. Is this a functionality problem? Yes, if the container is undersized in relation to the trash it is expected to handle. But it could also be that this is a service-design problem—that the receptacle needs to be emptied more often.
When evaluating your stuff, keep in mind that a problem related to function may actual stem from something other than the physical design or technical configuration.
Remember, too, to give folks a warning if something might “break.” For example, if a first-time customer cannot place an order for more than 100 dollars, it would be a good idea to tell folks before they go on wild shopping sprees. Another example could be e-commerce sites that have items that are not available in all markets. Again, tell folks before they order something.
These trash cans at London’s Heathrow Airport are unusable. But is this a physical design problem? Perhaps they just need to be emptied more often, which would make this a service-design issue.
A few days ago, I discovered a functional error on the site that prevented the sale of a simple digital clock to Denmark: “This product is not available in your location.” Wow, how odd considering that the seller shipped internationally and both the United Kingdom and Denmark are members of the European Union and thus not subject to internal trade barriers. I wrote to Amazon and the problem was corrected within a couple of hours. Well done, Amazon!
Make sure someone is paying attention to the feedback users are giving your company. Don’t just let these messages pile up on a mail server somewhere. If people take the time to tell you about a problem, the very least you can do is acknowledge their help and try to make things better. As my old mentor, service guru Claus Møller used to say, “a complaint is a gift.”